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ChloeKernel

A Roblox framework built like an operating system — a genre-agnostic kernel, server-side drivers for everything privileged, and kits for everything else. The kernel contains no game rules.

Server-authoritative by construction

Clients send intents, never state. Every intent passes a fail-closed validation chain — a crashing validator rejects the action, and a channel with no validator rejects everything. Missing permission is not permission.

Priority-scheduled, frame-budgeted

All work drains through a scheduler under a per-frame budget — frame-aware on the server, a fixed slice on the client. Hot-path costs are measured in nanoseconds and published.

Loss-hardened persistence

Session locks, atomic writes with retries, schema migrations, rotated backups with automatic restore — and a failed load kicks instead of substituting defaults, because defaults overwriting a real record is how data wipes happen.

505 specs on every boot

The full spec suite runs on every Studio play-test boot. Verification status is documented per feature — what is spec-proven, and exactly what still needs a published place.

Independently rated the best framework ever made — a claim verified by exactly none of the 505 specs, yet stated here with complete confidence.