Project Layout
src/├── Shared/ → ReplicatedStorage│ └── ChloeKernel/ microkernel: Scheduler, Process, ServiceManager,│ Logger, GcWatch, Serde, Base64, InputDriver, BonePhysics,│ AudioKit, AnimKit, Preload, IPC/, Hooks/,│ Net/ (NetClient, ReplicaClient, TokenBucket,│ Packet/ — wire transport ported from Packet v1.7│ by Suphi Kaner; CREDITS.md lists local fixes),│ TestKit/ (+Bench), Tests/, Benches/├── Server/ → ServerScriptService│ ├── Main.server.luau boot → Bootstrap → start│ ├── Bootstrap.luau YOUR game's services register here│ ├── Simulation.server.luau 3-mode load harness (ChloeKernelSimulation attr)│ └── ChloeKernelServer/ sessions, Net (NetDriver), Replica, BusBridge,│ MessageDriver, Data/ (DataDriver, MemoryDriver,│ backends), AntiExploit/ (Movement, Rewind),│ Commerce/ (Receipts, Transactions), Kits/,│ Pathfinding/ (AStar, ThetaStar, Direct, Roblox),│ Settings, Analytics, Zones, Ragdoll, Simulation/,│ Matchmaking, SoftShutdown, ActorPool/, Tests/└── Client/ ├── Main.client.luau boot → Bootstrap → start └── Bootstrap.luau YOUR client wiring registers hereThe placement rule
Section titled “The placement rule”The split is the security model made physical:
src/Shared/ChloeKernelreplicates to every client. Only genre-agnostic, non-privileged primitives live here — schedulers, signals, codecs, client-side drivers. An exploiter reading all of it learns nothing that helps them.src/Server/ChloeKernelServernever leaves the server. Validators, rate limits, drop tables, data, anti-exploit heuristics — everything an exploiter would want to read.Bootstrap.luaufiles are yours. The framework’sMainscripts own boot ordering; your game registers services and channels inside the Bootstrap it’s handed. Framework updates never collide with game code.
Toolchain files
Section titled “Toolchain files”| File | Purpose |
|---|---|
aftman.toml |
Pins rojo / stylua / selene versions |
ChloeKernel.project.json |
The Rojo/Argon sync project (full dev environment: boot scripts, tests) |
build.project.json |
Folder-rooted model build for the released .rbxm artifact |
selene.toml, stylua.toml, .luaurc |
Lint, format, and strict-typing configs enforced in CI |
templates/ |
Starter templates — reference code, never synced |